Feats

A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides.


At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat’s description says otherwise.


Alert

Always on the lookout for danger, you gain the following benefits:


- You gain a +5 bonus to initiative.

- You can't be surprised while you are conscious.

- Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.


Dual Wielder

You master fighting with two weapons, gaining the following benefits:


- You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.

- You can use two-weapon fighting even when the onehanded melee weapons you are wielding aren't light.

- You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.


Durable

Hardy and resilient, you gain the following benefits:


- Increase your Constitution score by 1, to a maximum of 20.

- When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2).


Healer

You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:


- When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.

- As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.


Keen Mind

You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.


- Increase your Intelligence score by 1, to a maximum of 20.

- You always know which way is north.

- You always know the number of hours left before the next sunrise or sunset

- You can accurately recall anything you have seen or heard within the past month.


Mobile

You are exceptionally speedy and agile. You gain the following benefits:


- Your speed increases by 10 feet.

- When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.

- When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.


Savage Attacker

Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon's damage dice and use either total.


Tough

Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.