Character design

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Info On The Project

Target Audience

The target audience would be those seeking a strategic strategy game with some fighting mechanics included as for the atmosphere of the game it would be a dark theme with you playing as the bad guy instead, his being the main character. he two designs I decided to think about is a dark demon necromancer and the other Idea being a robot in the form of pretending to be an angel of sorts, with subtle details hinting at the fact the it is not actually an angel. Genre wise it would be fantasy mixed with sci-fi meanwhile the dark demon would be a mix of fantasy and horror. Color wise the dark demon necromancer would have a color palette of black mainly with some green effects here and there as well as containing white on the actual body, as for the false angel, the colors would white with some red and depending on in game stats and mechanics may turn into a metal or grey color scheme. The in-game font would be unique as the font would reflect each person’s personality and their style for example the false angel would use [ a font like this ] due to the character sounding like a commanding angel but not quite right because they are a robot, or like the dark demon necromancer using a font like this. To show that he is somewhat psychotic or at least sounds unstable.
As for images the dark demon would appear menacing and sharp with the background being of a similar style somewhat looking like a decaying land with hints of life once around, as for the angel,it would look bright at the start with subtle hints of an illusion with mechanics drastically affecting the environment making it seem more like machinery instead. All these two would target audiences who like to play an eviler role in gaming. As for the actual gameplay the game would play like a juggernaut with an army vs multiple people with an army as well as a base, the two characters would each function as the juggernaut and can summon units as well as use special abilities, while the survivors would have a kind of wave system where they can upgrade certain traits of their base or buy more units to defend and the juggernaut would managethe waves and can attack with the units howeverthey would take damage and if enough damage was done they would lose. However, the defenders would all have one life and be relatively weak on their own to balance it out as for the juggernauts they would win if all defenders and their units were killed or enough damage was dealt to their base.So, it would be a mix between a asym pvp and a strategy game.

Brainstorming+Justification

For the first character I decided on a dark design to mirror the fact that he is supposed to be a dark necromancer, so I decided on a black and white design. As for the second character I decided to do a more abstract design, instead of another humanoid design I decided to make them in the form of an angel in the sense that its pretending to be an angel to lure people into a false sense of security and the character progressively deteriorates. Getting more mechanical and desperate in an enraged mode. Design wise I would make three designs with the first being almost perfectly matching an angel the second one showing that it is simply pretending to be an angel and the third one being where the false angel gives up on pretending to be an angel and goes all out on trying to kill the defenders. As for the objects the first one being the Warhammer that the necromancer uses, it would be a similar color scheme to the character but also have some effects like sparks coming off the hammers faces, as for the angel, they would have a red gem floating above the character which in the first phase would be completely black showing how it's not in use. Then in the second phase the crystal gains red cracks across it, then in the third phase the crystal has activated and glows a deep red, like the color of blood.


As for the justification of the characters and objects I believe that they can work with the other character that was created with the object but not with the character that was created without the object because it wouldn’t make too much sense although either object could be interchangeable however the hammer wouldn’t make sense with the second character. And they can both fit the description of a big bad for the juggernaut aspect of the game, as for their sub roles the second character and object fit the role of a rage mode, high skill ceiling type of playstyle. As for the first character, they fit the description of a heavy hitter mixed with a snowball playstyle by using the undead to rapidly build up a large amount of them, overwhelming the defenders with sheer numbers. As for the purpose of the tools, the black armor for the first character has been fused with their skin, and the dark material that it is composed of is the material of the crystal, and the white light coming from the helmet and mountain is meant to represent souls. The second characters materials is made of metals, and a very small amount of a neutron stars core, which is meant to explain the character's ability to resist extreme heat, and how it can take quite a beating. As for the crystal, it is made of the being mentioned in the two characters' design, so it is a soul/entity.If you wish to see this art you can check the concept art page here.

A rough sketch of the character

The photo above is one of the rough concept images for the characters, more images will be in the design process.